岩层契约 · 更新日志
Strata Contract · Update notes
当前版本 / Current version: v
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v0.5.2 · 2026-11-03
- 规划顶栏写「计划携矿」,预演写「预演携矿」;只有正式执行仍写「携矿」。已交仍只在真实返井后计数。
v0.5.1 · 2026-11-03
- 正式执行时顶栏的矿量、工时和携矿跟着实际进度走,不再停在开跑那一瞬间的 0。规划时仍显示预估,未执行不会交单。
v0.5.0 · 2026-11-02
- 矿井里选中的计划分成去程金线和返程青绿;预报会塌且落在返程上的格子标「返程封」,未探明格仍是问号。
- 人身上有矿标「携矿」,井口矿车实交标「已交」、计划返井标「预计」。开采规则、造价和阈值未改。
v0.4.0 · 2026-11-02
- 竖屏 390 可直接作业矿区:点矿块出上下文,拖镜头平移,不再用旋转提示挡住画面。
- 顶栏按主次排目标、携矿/已交和成本;工时、耗材、封路风险可点账本完整查看,不再被省略号截断。设置仍不重置计划。同页切回横屏时计划与矿区状态保留。
v0.3.0 · 2026-11-02
- 主画面改为矿井剖面作业:矿脉、支柱、矿车和井口同场,点矿块出现探测/支护/开采/移动上下文与真实工时、耗材、封路风险。
- 携矿与已交订单分开,只有返井正式执行才交单;错误计划可撤销或改路,失败后回图恢复。
- 剖面可缩放平移,触区随镜头变换。画面切换移入设置,未选过的人默认矿井剖面,已选经典棋盘保留。计划写入存档,重载不丢。
v0.2.0 · 2026-11-02
- 默认使用矿井剖面场景,可随时切换经典棋盘;切换保留当前计划与执行进度。
- 预演明确标为预计结果,不交付订单;正式执行并返井后才记录实际交付。
- 计划卡和 HUD 使用一致的预计代价,路线从当前计划的预计末端继续。
v0.5.2 · 2026-11-03
- Planning shows 计划携矿, preview shows 预演携矿. Only a real run keeps 携矿. Delivered ore still counts only after an actual return to the shaft.
v0.5.1 · 2026-11-03
- During a real run the top bar updates ore, hours and carried ore as the miner actually works. Planning still shows estimates; nothing is delivered until a real return.
v0.5.0 · 2026-11-02
- The selected plan in the mine splits into a gold outbound path and a teal return. Forecast cave-ins on the return path read 返程封; unknown tiles stay as question marks.
- A miner carrying ore shows 携矿. The shaft cart shows 已交 when delivered and 预计 when the plan returns. Mining rules, costs and thresholds are unchanged.
v0.4.0 · 2026-11-02
- Portrait 390 is a real mine: tap a block for context, drag to pan. The rotate-to-landscape overlay no longer covers the game.
- The top bar ranks objective, carried/delivered ore, and cost. Hours, consumables and cave-in risk open from the ledger control instead of being clipped. Switching skin still does not reset the plan. Same-page landscape keeps the plan and mine state.
v0.3.0 · 2026-11-02
- The main view is a mine section: veins, props, cart and shaft stay in one scene. Tapping a block shows probe / support / mine / move with real hours, consumables and cave-in risk.
- Carried ore and delivered orders are separate. Delivery happens only after a real run returns to the shaft. Bad plans can be undone or rerouted, and a failed run returns to the map.
- The section pans and zooms, and hit targets follow the camera. Skin switching lives in Settings. New players get the mine section; a saved classic board is kept. The plan is saved and survives reload.
v0.2.0 · 2026-11-02
- The mine cutaway is now the default view. Switch to the classic board while keeping your current plan and run progress.
- Previews are labelled as estimates and do not deliver the order. Actual delivery is recorded only after execution and the return to the shaft.
- Plan cards and the HUD show consistent estimated costs. Route previews continue from the projected end of the current plan.